Dark Souls II is the highly anticipated sequel to FromSoftware’s breakout 2011 hit. With a couple weeks under its belt, most of the online systems and in-game secrets have been documented extensively. The Souls games have a pedigree of both punishing difficulty and unparalleled reward, so how does this newest entry stack up?
South Park: The Stick Of Truth in on shelves now, after several long delays. South Park has had a spotted past when it comes to video games, and this one hopes to redeem the name. But how does it do? Is it a great game to carry the name, or should it join the others in obscurity?
Grand Theft Auto V came out last week and in that time, has made an incredible amount of money, and for good reason. The Grand Theft Auto series is known for its far out antics of getting in trouble with police, doing drugs, and of course the occasional slaying of a random hooker. GTA V is no exception. Already making news stations clamor over, in game, repeated drug use, nudity, and sex, GTA once again is on the front page, but is this not why we love it?
Saints Row IV is out now, and it has officially taken the franchise to new weirdness levels. With humble beginnings as a GTA clone, this franchise has really taken the formula and made it their own, and has made a handful of insanely fun games along the way. So how does this newest entry do?
What is there to say about this game that hasn’t already been said about the first one? Probably not much, but I’m going to write this review as a standard comparison of poker games in general for those that might have missed the original.
For those that don’t know, Far Cry is an FPS with an RPG element. Think a realistic version of Borderlands. In this iteration, you play as Jason Brody. Now, I don’t want to give away the main plot lines (google the intro video if you must know), but let’s just say you are forced to become the “hero”. While you’re busy saving your friends, you also get to learn the way of the Rakyat, the local warrior tribe on the island.
Moral choice is nowhere near even close to being a new thing in video games these days. I have made choices that have, destroyed the food supply for an indigenous race, not killed a gun runner so I can extort money, weapons and information from him later, I killed a good friend so that I could gain the support of another dude with far greater connections (and score his killer apartment), I have saved and conversely harvested creepy little girls. I have done all of these things because in some way or other it has helped me to reach my own ends. From making me a more badass Jedi to giving me more currency to upgrade my plasmids, all of these choices have given my game some form of mechanical reward to help me on my way.
Let’s be honest for a second. Videogames are drugs. You know it and I know it. You know how it is, when you’ve got a good one, and everything just clicks into place, and your synapses start firing binary coded pixellated hadoukens directly up your dopamine receptors’ asses, and your eyeballs go rectangular, and you’re riding an endorphin-tsunami with a big stupid grin on your face until you fuck up or someone pulls the plug. That’s drugs. At least if you’re doing it right.
Ahhh, high definition remakes. Games that studios hope will make a pretty penny off of nostalgia. They’re relatively easy to pump out, and without having to create a game from the ground up, its a guaranteed money maker. Now comes an HD remake of the most prolific extreme sports franchise in history, Tony Hawk’s Pro Skater. Covering locales from the first two games and using game mechanics taken straight from the second game, this should appeal to everyone who played the old games back in the day. But is the novelty worth the price tag, or does the sheen wear off through the rose tint glasses?
Quantum Conundrum is really difficult to not compare to the Portal franchise and this isn’t surprising when you look behind the scenes of this 3D puzzle jumper. Designed by Kim Swift, the creator of Portal, it’s easy to see the similarities between the games. The silent protagonist (you) and an omnipresent voice always saying some snide thing or another from God-knows-where. The similarities end there… more or less.