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MULE “sequel” Alpha Colony misses Kickstarter mark by $28

A while back, we posted about an unofficial sequel to MULE that was being funded on Kickstarter. At the time, it seemed like it would reach its goal, but it didn’t. Short by $28. Sure, someone could have gotten someone’s friend to kick in $28, but the lesson of the story is that if there’s a Kickstarter project you really want to see happen, don’t count on everyone else to help get to the funding goal.

Posting to its Facebook page, the game’s developer expressed disappointment at coming so close to meeting the goal only to have the project fall through because of $28. The statement read:

Thank you all for your support, but I am afraid that we came up $28 short. Kickstarter is very strict about their terms and our project will not be funded. Obviously, we are very disappointed. We have invested 10 months and over $60,000 of our own money into this project. It is so frustrating to come so close, but clearly there simply isn’t that much interest in building the kind of game I envisioned.

I have already invested everything I have getting my dream this far (twice!) and now I must feed my family and focus on projects that will pay the bills. Thank you all for your support and help and I am sorry that we came up short. Perhaps we will try again at some future point once I have attended to my personal and team’s immediate financial needs. I have been trying to build this game for almost 14 years so I doubt this is the end for Alpha Colony, but I do have to be responsible business owner and father and accept the reality of where we are at the moment and what the world wants.


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