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CBZ's top 10 video games that looked really awesome until I actually got to play them [I Heart Video Games]
For those who love video games, it's a world of constant hype and expectation and disappointment as move from one game to the next to the next. Some of them live up to those expectations, many do not. A list such as this, for games that disappoint you, is a highly subjective sort of thing and I'm sure that there will be a great deal of disagreement. For the purposes of this list, I'm trying to leave out games that were generally overhyped and may not quite have 100% lived up to expectations, but were still fun, like the Halo sequels and GTA sequels. They were fun games, but didn't live up to the "second coming of Jesus" hype. These are games that I for whatever reason got really psyched about and made me want to instantly run back to the store to return them.

Cobra Triangle (1989)
What I expected:
All the fun of RC Pro Am, only with boats with fucking machine guns. And a giant awesome dragon on every level.
What I felt I got:
4 unique levels that were repeated over and over again and a whole lot of crashing.

All interactive FMV games (early 90s)
You'll notice a trend in this list-- games made by Sega or on Sega consoles, because it seems that Sega were the masters of putting out games that looked incredible but were utter shit. Sure, companies other than Sega latched onto the "interactive movie" full motion video fad, but only Sega, with the Sega CD console, placed all their bets on it. There were a whole slew of incredibly awful FMV movie-type games, but Delsydsoftware insists that we mention Sewer Shark in particular as one that was a huge disappointment.
What I expected:
Being in control of the most awesome movie ever, getting immersed into video games like never before.
What I felt I got:
The worst of movies, with bad acting, shitty scripts and awful special effects and the worst of games, because usually there was some shitty gameplay that led to a stupid pixely video clip or the whole damn thing was just a series of terribly acted video clips that were strung together like a Choose-Your-Own-Adventure book, only half as entertaining.

Ecco the Dolphin (1993)
With Ecco the Dolphin for the Genesis, the graphics looked great, it seemed like a first glimpse of a more or less free-roaming side scrolling 2D world, but in reality, it was repetitive as hell, the controls were confusing and the missions and overall gameplay was at times way too confounding and annoying.
What i expected:
A break from limiting side-scrolling run and jump platform games, a whole new fantastic world of freedom that had really not ever been seen before in games.
What I felt I got:
A buggy piece of shit where I just kept running into shit and couldn't figure out and didn't care to figure out what tiny fucking pixel of coral I was supposed to brush my dolphiny ass past to open up some secret door or whatever the fuck.

Starfox (1993)
A lot of people really, really, really liked Starfox. I, uh... was less than enthused. I'm a fan of flight games, and Starfox seemed to really dumb the whole thing down, with fucking Furry porn and stupid tracks and rings you had to fly through. Fuck that, I'll go play Gradius again.
What I expected:
The most awesome sci-fi flight experience ever, with a cool cast of characters.
What i felt I got:
Veiled Furry porn, a game that was just basically flying along a more or less preset path while some ugly fucking frog screamed at me in the corner of the screen.

Nights into Dreams (1996)
Once again, Sega came out with a game, this time for the Saturn, that seemed that it might be a good argument for getting one of Sega's latest shitty systems. Until, I remember, when I finally got to play the demo at Toys R Us and I realized that it wasn't the free-wheeling flying action that was promised in the commercials-- it was just a whole lot of glitter and a fairy flying on a rail that sometimes got you stuck in weird parts of the screen. Fuck Nights.
What I expected:
Sonic the Hedgehog on crack, without restraints, without limits. Flying around, even in a stupid purple suit, kicking ass and saving the world.
What I felt I got:
Uniracers for the SNES, only without the courtesy of being able to see the track they were making you fly on, so I just ended up scraping up against the sides of my invisible hamster run over and over.

Super Mario 64 (1996)
I know this one is going to get me a lot of hate, because thousands of people think this was the greatest game ever made and it constantly ends up near the top of "greatest games ever" lists, but this list is about my own personal disappointments and Mario 64 is pretty high up there. I'm a fan of the Mario franchise-- I loved the first Super Mario, I loved Super Mario 2 when a lot of people hated it, I played 3 and Super Mario World til my little fingers bled. But when Super Mario 64 came out, other than being in 3D, it didn't seem to add much to the franchise. It was pretty much Super Mario Bros in 3D and the camera controls were fucking awful. Sorry, that's just my feelings on the subject.
What I expected:
Super Mario Galaxy? A huge leap forward in the Mario franchise that would dwarf all previous attempts-- new styles of gameplay, new lands. I wanted it to be like 1, 2, 3, Super Mario Land, Super Mario World all rolled into one plus more.
What I felt I got:
The original Super Mario Bros rehashed in a 3D world with a jittery camera that just gave me a headache.

Final Fantasy X2 (2003)
Maybe I shouldn't have built up any excitement for Final Fantasy X2, but I did. I had played the hell out of FF games for decades, culminating in a sort of a video game nirvana with FF VII and then VIII. Nine I couldn't touch, I felt 10 was coming back on track and then with X2, I was excited about having some hot chicks continue the story line from 10, but it turned out they weren't so much hot chicks kicking ass as much as they were hot chicks killing enemies with shit like pop music. Holy fucking shit.
What i expected:
All the awesomeness of FF VII, only with much better graphics and three hot chicks kicking ass and taking names.
What I got:
The main character was a god damn POP SINGER who killed people with SHITTY JAPANESE POP MUSIC.

City of Heroes (2004)
The world of MMOs is rough. There's always new ones coming out and new ones folding every day. There's usually one that towers above the rest and the others have to desperately struggle to get a piece of that pie. I had played Everquest and World of Warcraft, but I was tired of fantasy worlds and CoH seemed like it was the cure for what ailed me-- comic book superheroes battling it out in a giant MMO world. I was psyched. Until I actually bought the fucking thing and realized that the controls were shit, the art was half-ass and the quests seemed to be designed by someone who had never ever played an MMO before and thought that two dozen "kill 12 of those guys over there" quests in a row was an AWESOME idea.
What I expected:
A first class MMO with the depth, excitement and intrigue of the best graphic novel ever created.
What I got:
Second Life populated with stupid fucking superheroes and incredibly boring quests. Or at least the ones at the beginning were incredibly boring and repetitive, I never bothered to keep going after that.

Assassin's Creed (2007)
Who among us REALLY thought that Assassin's Creed lived up to their expectations? If you said yes, you're just lying to yourself. It looked like an awesome combination of all the best bits of Prince of Persia, Tomb Raider and Grand Theft Auto, but it turned out to be a bunch of crappy time travel sci-fi wrapped in way too many cut scenes, too much frustration and too little freedom.
What I expected:
The best parts of Prince of Persia, Tomb Raider, Grand Theft Auto and being a rogue in World of Warcraft. Running and jumping and killing people in stealth because I want to because I want to be that bad ass.
What I got:
I whole lot of stupid sci-fi backstory, too many cutscenes, too little action that wasn't shitty or completely scripted.

Spore (2008)
Spore will be forever bronzed and put on a pedestal as the most over-hyped, over anticipated game ever. It will hold a place in the halls of video games as a game that everyone anticipated for years before it was even in the planning stages and it turned out to be complete crap. When Will Wright first began theorizing about a game using procedural generation to create a game of evolution, many quickly declared that such a game would be the greatest thing ever created with human hands.
What I expected:
The absolute future of video games. Once Spore came out, everything, even shit that came out the day before would suddenly look like Pong.
What I felt I got:
What we got however, once it was thoroughly run through EA's wash was a bunch of idiotic mini-games and a simple character creator where you couldn't even express your desire to make a penis monster without getting your account banned.
So, what games were you disappointed by?
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Songs that get stuck in your headNaly D
Does anyone else find it odd that of the songs I posted, 4 are from after I was born? [I think]
Songs that get stuck in your headNaly DSongs I always get in my head, but just randomly. I never fucking listen to any of them.
any Devin Townsend/ Strapping Young Lad fans on here?stinktowel...but not coming anywhere near here........... ADDICTED IS AMZING!!!!!
Songs that get stuck in your headNaly DThen you will love
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Holy shit move the fucking
Holy shit move the fucking Share/Save button!
Add http://www.giantbomb.com/rad-warrior/61-3669/all-images/52-157756/the_sacred_armour_of_antiriad_uk_box_art__back_/51-590058/ to to the list.
i don't know if you being
i don't know if you being disappointed by mario 64 will get you hate as much as just cancel out the validity of the rest of the list.
mario 64 is the best mario game there is, followed by super mario world, followed by mario 3.
you can flip the last two around if you want, but 64 is unshakable on top.
you forgot FFX, but...
Cobra Triangle = first signs of "Rare" being severely overrated as a developer.
Sewer Rats = worse than "Voyeur".
Ecco = gay
Starfox = Pilotwings with "Furry" costumes.
Nights = i liked it.
Mario 64 = good at the time. utter shite now.
FFX2 = Lesbian Overload that failed..
CoH = why even make that shite?
Assassin's Creed = Repetitive, but I LOVED killing people for no reason.
Spore = one of the biggest let-downs in recent memory.
Well, yeah, I knew putting
Well, yeah, I knew putting Super Mario 64 on this list would piss people off, but it's a very subjective list and yes, I was excited about Mario 64 and yes, it did disappoint me when I actually played it. I felt up to that point, each Mario game had been unique and had added something highly unique and fun to platforming and to the franchise and 64 just felt like the original Super Mario Bros in 3D with a shitty camera.
So, if I were to do a list of overhyped games, it wouldn't be on there. That would be things like GTA IV and Halo 3, where no matter how good the game was, it didn't match the huge hype.
But disappointment is personal and I couldn't lie in making the list and say that I wasn't disappointed with Mario 64. I just was. Lots of people weren't... fantastic, whatever.
But, it's not that I necessarily disliked these games... well except for Spore... it's just that I felt they didn't live up to what I thought they would be or what I thought they could have been and it sort of soured my experience with them.
Re-evaluate City of Heroes, it has evolved
Obviously this guy hasn't played City of Heroes since issue 1, after 3 years the game has had
+graphics updates
+a crafting/invention system
+Strike/Task Forces that have deep story lines
+Raid content
+PVP (though I will admit, the PVP in the game currently is iffy at best, but it’s STILL there)
+Extensive storylines
+World Wide Zone events such as fighting back invading zombies & aliens
+many powers added to the game
+mission revamps
+lairs/supergroup bases totally customizable
+the addition of City of Villains
+many other things not mentioned
Also in about a month....
+You'll be able to design your own missions, publish them, and have other players test them out, with the potential of getting them added to the actual game "lore" as a "Dev's choice".
COX has evolved considerably, do a little more research next time.
And, you just completely
And, you just completely missed the point of the whole article. The article is about playing a hyped-up game and being disappointed. If the game was disappointing in its first release, I or anyone else has no reason to check it out later on. I personally ran into this problem with Everquest 2. I had played the hell out of EQ1, and EQ2 made a lot of promises. Other than a really fun tradeskill system, it failed to deliver. Later on, I heard that EQ2 had been improved vastly, so I took advantage of a free EQ2 weekend to try it again. There were certainly many improvements, and I believe that EQ2 would have been more popular if those improvements had been in the inital release. However, if I get burned on the first release, I have officially lost confidence in the game or the publisher. If they made these mistakes on the first release, then expansions are always going to be suspect. Given Sony's track record with EQ1 expansions, that was even more likely.
As much as you obviously like CoH, there are thousands of people like me and Cranberry that were so totally put off by the original offering that no amount of patches or reworks are going to satisfy us.
Delsyd Software
review of City of Heroes reveals ignorance
Any credibility you might have had is gone. City of Heroes has absolutely standard controls, and a variety of content that continues to grow. If you never got past the "Defeat 10" stage, you probably never got past the first door in DOOM either.
To the REAL players out there: give CoH (or City of Villains) a try: amazing character designer, active and helpful player population, fantastic variety of challenges, and terrific visual appeal.
Nirvana. Seriously, gaming nirvana.
Well, while I do disagree with some of this list (i thought Nights was rather enjoyable, sort of like Sonic without the need to stay on the ground) nothing really jumped out at me as just unsupportable until... "I had played the hell out of FF games for decades, culminating in a sort of a video game nirvana with FF VII and then VIII. Nine I couldn't touch." Wow. aaaaaand the entire article is now resigned to the scrapheap. Okay, yes, agreed, seven was incredible, it was a bloody cultural force. But 8? Honestly, 8 was your gaming nirvana? Your taste is now seriously suspect. I mean, I gave 8 its chance. The card game was great. Starting well above level 1? well, okay, that makes sense, someone getting out of BadAss U. should have some advantage over your average level 1 peasant kid. Sure. But for graduation... I get a summon? By this point, the thought is: this is a joke. Suddenly, having a GOD to summon at your will isn't part of being some great savior of the world, or even something special. Nope, now anyone and everyone can have a god. It's slightly harder to get than a GED. Slightly. Heck, everyone's got a pet god now! Kids are down at the local traders, trying to barter minor gods for candy! It's become Final Pokefantasy! Yaaay! And those summons? Beautiful animation! Just lovely (for the time). And it's a good thing, as roughly 2/3rds of the game's screen time in battles will be you watching the same canned animation over... and over... and over. Yes, that's right, all the excitement and variety of playing Sewer Shark's first level repeatedly, complete with a plot that loses track of itself around the third disk and just wanders off into a corner! Truly, this is nirvana!
And yet nine gets dismissed as untouchable. Sigh. The game that brought the series back to the feel that made six one of the greatest games ever made, but it didn't have an emo-haired mime weilding the dumbest weapon ever created as its star, so it's dismissed. argh.
Personal disappointments be damned, if someone tells me that their greatest movie-going disappointment was Lord of the Rings because it had none of the feel of the books, well, then, they're probably not going to get listened to about any other movie opinions.
Quote: (in regards to
Quote: (in regards to CoH)...Until I actually bought the fucking thing and realized that the controls were shit...
Wow. And you review PC games? Here's a hint, in most (actually I believe it's just about all) PC games YOU CAN CUSTOMIZE THE CONTROLS.
So if the controls are shit, and you can customize them......what does that say about you?
If you can can't figure that out then maybe PC games are too hard for you.
Best of luck
jesus fucking christ, the
jesus fucking christ, the city of heroes fanboy ass hurt is strong today, is it not? seriously, coh is a shit fucking game. always was, always will be. just because you get to run around in rainbow spandex and shoot magic missiles from your dick doesn't make it a good game.
***cRaZy sHiT fRoM da year 4000 bItcH!!***
Whether CoH is shit or not
Whether CoH is shit or not really isn't my point. What I'm saying is that if you're going to complain about
a games controls, when they're completely customizable, then you're an idiot.
Now get back on the short bus and go back to wherever you came from.
Oh...and just because you cAN toGGLE tHe caPsLoCk KEY doesn't make you cool.
Wow
....I wonder......what games does this guy like?
And for the guy bitching against CoH......let me guess. You're some "uberleet" WoW player who won't play a game unless a million other basement dwelling losers are along to fap with. People only criticize things when they are afraid of them. Cry moar, noob.
But this list is without a doubt, epic FAIL.
Many of you won't remember this but,
in the 80s there was a series of games for the Atari 2600 called Swordquest. It was a series of games based on different world mythologies. There was a lot of hype for these games.Atari promoted the hell out of this thing going so far as to hire models dressed up as the main characters and have them prance around Times Square during the opening day of the game sales. They were accompanied by a full color comic book drawn by George Perez at DC Comics as well as other shwag.
There were four games total that were supposed to be released over time. I think they only released two due to poor sales. These games were so difficult that each one would take several months to solve. If you were the first one to solve it there was a prize worth $25,000. Otherwise, you didn't get crap for all of your effort. Since the other games were never finished the other prizes were never released. I think they were ahead of their time. The games would've worked in today's environments.